ETH Recap Part 2 🇫🇷 | Skill Tree #26.5
Gaming-Specific Blockchain Infra with Curio
Blockchains enable games that are social 3.0
Social 1.0: PVP, limited social interaction e.g. Starcraft, CS:GO
Social 2.0: cooperative elements, like guilds. Usually have a hierarchy where players increase their social status via spending e.g. Rise of Kingdoms
Guilds can make arrangements but a breach of the promise from one side doesn’t have strong consequences
Social 3.0
truly valuable assets → fungible tokens, NFTs
binding agreements → automatic enforcement through smart contracts
Curio is building ‘Treaty‘
needs to be fully verifiable on-chain → clear use case for fully on-chain games
fixes what has been missing in comparison to the real world, allowing to build expansive virtual economies
Enter the Dojo: build an on-chain game in 55min
Dojo provides provability for games. Put things on-chain that make sense e.g. client side proving (generate proof of the result, not every move)
other benefits: fractal scaling, privacy
Minute 7: How to build with Dojo